Serpent Skull

In the Court of the Vampire Prince
  • Head over to urdefhan territory
  • Run afoul of some undead
  • call attention to themselves
  • get taken to urdefhan palace. Lots of demons.
  • get info on Kline from urdefhan lord, Izon.
  • agree to find urdefhan traitor, kill him and bring back his gear.
  • get subcontracted by a drow assassin to cause a disruption in the urdefhan stronghold. As payment, she will join you in your excursion into the serpentfolk fortress.
  • get into the fortress through the postern gate, leaving a bat-shaped hole in the bars.
Dag and Cloaker
  • Take out alchemical golems, morlock escapes
  • Meet Udarra and her morlocks. Decide to round up the rest and house them in the Serpent Gate
  • While investigating Gate, Garrion rouses a group of cloakers. who follow the druid back to the group.
    *Thekola the morlock is decapitated.
  • The group successfully drives off the cloakers
  • and then clear them out of the Serpent Gate, allowing Udarra and the Morlocks a defensible place if Ixolan and his intellect devourer possessed warriors decide to come back.
That's Morlock It
or Is that an Intellect Devourer in your Skull or are you Just Happy to See Me?
  1. Take refuge on a ledge in a deserted part of the cavern behind a really large building. Juliver says it looks a lot like the building that she, Eando and the rest of their group entered here from. If it is, there is a stair in the center going down deeper into Khyber.
  2. During the night they are beset upon by a wandering bebilith, which rends Juliver into many piles of flesh and offal.
  3. Take some time to surveil the morlock stronghold and their patrols.
  4. decide that Krylyk will run in invisible and shoot them all dead
  5. doesn’t go that smoothly
Descent into the Depths of Khyber
  • activate gate in first vault
  • fight gigundous spiders
  • fight warforged juggernauts
  • discuss best path forward
Reincarnations and Revelations
  • Garrion reincarnated as a gnome
  • the buying of the gear
  • Krylyk’s visions and dreams
  • ‘sneaking’ into the lair of the Mokele-mbembe
In the Lair of the Kaava Bush Devil
...where baboon-butt gets PWNed..
Against the Descent into the Hidden Vault of the Charau-Boggard-Girralon-Roper Golems!
14 Zarantyr, 999...later that same day

Garrion scouted out ahead in earth elemental form, using tremorsense to get a lay of the land. There was a chamber further on, shaped like an iron cross, connected by a corridor with a very rough floor which was under about 6" of water. The chamber contained five medium and one small creatures. Continuing on was a corridor which went on for around 50 feet and then turned. At the turn, was a rock outcropping. After the bend, there was an odd vibrational interference that messed with your tremorsense.

Garrion decided to peek his head up in the center of the cross room to see if he could figure out what the creatures were. Well he did, seeing a charau-ka and five boggards. Three of the boggards were staring directly at Garrion. Cue combat music. Rising up to his full height, Garrion moved out of the room, back towards the entrance, in an attempt to get them to follow. However, the very rough floor turned out to contain small foot-sized pits with poisoned stakes, which Garrion got his foot caught in and fell victim to the strength-draining poison. [Just remembered – he is immune to poison, isn’t he? Ah well.] Anyway, he ripped his foot out and returned to the party, but the boggards and charau-ka didn’t come out.

So the group went in. Jelpair threw out a fart-bomb, hoping to kill many of them, but they proved resistant to the magical cloud of death. After the cloud passed, Garrion threw up a stone wall across one of the wins of the room, trapping 2 boggards and the charau-ka priest in a stone tomb. This gave the party the chance to mop up the rest of the boggards.

Leaving the charau-ka and boggards entombed in stone, the group moved on down the corridor, to a statue. Jelpair noticed some magic on the spear the statue held up above it’s head. Detecting no trap, Lem and Jelpair approached, setting off the trap. Spear came down, smashing into the two of them and then the magical trap went off with a loud bang, attracting the attention of the two girallon down the hall. Battle, battle, battle…fight, fight, fight = dead 4 armed monkeys.

Oh look, secret door. Opened, Lem sneaks in, hiding behind the barrel full of lamp oil with a lit lantern on top. Tentacle lashes out from one of the stalagmites at her, and missed. Garrion burrows in there to attack the be-tentacled stalagmite while Jelpair and Krylyk wisely decide to stay back outside of the reach of the 60-foot tentacles! Lem ran up walls and stagmites, jumping from wall to Garrion’s back back to the wall and finally to the floor trying to get in position as Garrion beat on the creature and Krylyk pew-pew-ed it. [probably more like ‘pew-pew-pew-pew-pew-ed’]

With it’s dying breath, a tentacle lashed out and overturned the barrel of lamp oil, causing the antechamber to burst into a conflagration, separating Krylyk and Jelpair from Lem and Garrion, and the TALKING, BABOON-HEADED FLESH GOLEM that started to beat on Lem. Jelpair shunted in, and after trying to fire through the flames, Krylyk flew in to assist. With not much to damage the creature, Jelpair cast it into a pit and coated the wall with razor sharp obsidian as the group called a retreat.

Muh muh muh my Charau-ka
aka Merchant District Vault

14 Zarantyr 999

After we bested the Gorilla King, he vowed to leave Savinth-Yi with his army. Unfortunately, we did not accomplish this feat unscathed, as Reldig was critically wounded and Silus was gravely ill. We returned to the Artisan District with them in tow, leaving them to the district’s healers.

Our group numbers were dangerously low, so we recruited Jelpair, the gnome arcanist, to join us. We then decided to head to the newly vacated Merchant District the next day to find and explore the final vault. It was determined that we should stock up on healing wands and potions since we we don’t really have a healer being that Garrion tends to put himself in harms way more often than not. We used party treasure and purchased:

(1) Wand of Cure Mod. Wounds (4500 gp)
(1) Potion Cure Serious Wounds (750 gp)
(2) Potions Cure Moderate Wounds (600 gp)
(1) Potion of Remove Sickness (50 gp)
(2) Potions of Remove Disease (600 gp)

The next morning we set out. When we reached the Merchant District we found it completely trashed. Feces and garbage were everywhere. Disgusting creatures. Once we passed through the district and headed toward the cliff wall, I spotted a trail leading to a cleft. I was convinced that was the path to the vault and steered our group that way. Lem took the lead and kept ahead of us checking the trail for traps and pitfalls. She disappeared up the trail and then reemerged after a while telling us that she found a set of metallic double doors set in the cleft of the wall. She quickly headed back and we followed.

We followed the trail up to the cleft and then rounded a corner. The large double doors were right in front of us. A large engraving of a fish was etched across their width. Lem moved forward to check for traps on the door with Garrion close behind. Jelpair followed them while I took up the rear keeping an eye out for any dangers. And there one was! I saw movement in the shrubbery on a ledge above us and across the chasm. I drew my bowstring back and squinted to see what it was. Just then, a Charau-ka stood up and pushed a spiked log off the ledge. It swung on a rope down toward Garrion and slammed into the wall next to him. I loosed three arrows at the creature, all of them finding their mark, but he did not fall.

A second Charau-ka emerged on the ledge and pushed another spiked log down at Jelpair, barely missing him. In fact, it caught his hat as it swung over his head. At this point we begain hearing chanting from the ledge directly above us. Four more Charau-ka were overhead! And to make matters worse, a third and fourth Charau-ka stepped out from the ledge across the chasm and pushed two more spiked logs down. Garrion and Jelpair were both impaled on the spikes. The first Charau-ka shrieked at me and threw a javelin with all his might, hitting me in the shoulder. Before it could celebrate its hit, I fired three more arrows, the last blasting through his mouth and out the back of his head.

One of the Charau-ka above us climbed down and smashed Jelpair with its greatclub. Jelpair looked terribly injured at that point, when all of a sudden, he grabbed a gizmo off his belt and twisted it, causing a rip in space and time to open up in front of him. He stepped through and reemerged behind me! And then a split second later, he disappeared!

I was so mesmerized byJelpair and his magical trinkets that I almost didn’t see a second Charau-ka climb down behind me. Luckily, as it landed, it gashed its hand open and couldn’t attack. Out of the corner of my eye, I saw Garrion call upon his magics and shape-shifted into a huge Air Elemental. He flew out above the chasm between us and the Charau-ka across the way. One of those Charau-ka screamed at him and threw a javelin which somehow hit him.

Lem found herself wedged into a corner with a Charau-ka facing her. She was a flurry of movement, deftly dodging all of its attacks and then landing one of her own. Her rapier hit the beast in its neck, causing major damage and a steady stream of gushing blood.

The Charau-ka that attacked Jelpair before he disappeared charged me, but in his haste and rage hit his club on the cliff wall. I heard a distinctive crack from the weapon. A second crack sounded as a lightning bolt shot straight down hitting one of the Charau-ka. It had to be the work of Garrion! The Charau-ka must have known that as well, as he shrieked and threw two javelins at Garrion, hitting him very hard.

Strangely, a clock dropped out of nowhere between Lem and me on the path. It twisted and spun its gears and then all of a sudden I felt so much faster and everything around me seemed to slow down a little. Thank you, Jelpair, wherever you are! The speed increase made it even more impossible for the Charau-ka to hit Lem. She was a blur of movement. I got even more shots off at one of the Charau-ka across from us, killing it with an arrow through the eye. It tumbled off the cliff and into the chasm below.

Garrion flied to place himself between theCharau-ka and the sun, making him more difficult to see and thus harder to hit. He then called lightning down on the same Charau-ka that he blasted before.

Jelpair was nowhere to be found! Lem continued make herself an impossible target. Then she stabbed out with her rapier, slicing the achilles of the Charau-ka she was facing. While I watched her display of agility, a Charau-ka jumped down from the cliff above us. With my newfound speed, I was able to take the time to target all the weak spots in his armor and hit him with four arrows – the last finding a weak spot in his neck – killing him.

I thought I had seen it all, but then a tree in the chasm swung one of its branches, slamming a Charau-ka into the cliff wall between Lem and me. Garrion strikes again!

Jelpair reappeared on the cliff ledge above us with, what I could only describe as a cross between a catapult and a crossbow, and fired a canister of some sort at the group of Charau-ka above me. The canister hit and created a nasty smelling cloud that enveloped the beasts. I could hear them coughing and gagging.

One of the Charau-ka from above escaped the cloud by climbing down the cliff right in front of me. Big mistake! I fired four more shots, all of them hitting, with the last splitting an arrow already lodged in its chest and driving back into its spine.

Garrion shouted something and pointed at the creature in the stinking cloud. A pillar of flame dropped out of the sky, burning away the cloud along with all of the Charau-ka‘s hair! They’re even uglier without the hair!

After that, the rest of the Charau-ka fell quickly. Individually the Charau-ka weren’t too tough, but the group of them did quite a bit of damage. Jelpair used many charges from our newly acquired wand to heal himself and Garrion.

We looted the two Charau-ka that didn’t fall into the chasm, finding:

2 Copper armbands with fish symbols
2 MW hide armor
2 MW great clubs

Once we were ready to continue, Lem looked over the doors to determine if they were trapped. She seemed fairly certain that they weren’t, so she pushed the doors open into a cavern with a stone floor buffed to a shine. Lem crouched down as if to hide, but I could see her plain as day. Halflings are odd. She moved back and forth across the room inching forward with every sweep. We all moved forward.

Out of nowhere, a large female form materialized in front of us. She had horns and was bare chested, wearing high quality silks, a mask, an amulet around her neck, and the same copper armband our Charau-ka friends had outside. She also had a longbow strung around her back. She inhaled deeply and then blew out a cone of snow and ice at us! We were all able to dodge out of the way so as not to take the full brunt of the attack, but only Lem seemed to come out unscathed.

Then a second one popped into existence and breathed out the same nasty cone of cold with the same result. Jelpair yelled, “Ogre Magi!” He may as well have said, “tall ice bitch” in Gnomish for all the good that did me. He didn’t need to yell anything for me to know they were bad news. I raised my bow and shot three arrows before they could blink and hit the first one twice and narrowly missing a third.

Lem cartwheeled and tumbled past the first Ogre Magi as it swung at her unsuccessfully three times. Garrion used his magics to turn into a large earth and stone creature and then melted into the ground. Jelpair reached into a pouch at his belt and retrieved the clock he had used earlier. He tossed it between us as its gears twisted. Faster again!

Right as I looked up from the clock, the two Ogre Magi disappeared. Luckily I was prepared. I reached into my handy haversack and pulled out a potion of See Invisibility, which I gulped down immediately. The two Ogre Magi suddenly came back into view.

Garrion popped his earthen head out of the stone wall of the cavern but did nothing else. He obviously couldn’t see them. Jelpair reached up to his goggles and twisted some dials. My guess is that he was adjusting them to see invisibility as well, but in doing so he left himself open to an attack from the second Ogre Magi. She punched him right in the side of the head and became visible again to everyone.

Everything went dark. Only my darkvision kept everything in sight. I think the Ogre Magi thought they were safe in the dark, but I’m sure they changed their minds when three more of my arrows found their mark. The last arrow cut across its brow causing blood to spray into her face and daze her. Garrion emerged from the wall and cast a spell. A snake-like line of fire stretched between both Ogre Magi. The damage caused was enough to fell the first creature. The second one burned and then screamed.

Jelpair took the opportunity to dimension step into the room, but appeared to just survey the area from a distance. Lem jumped onto the Ogre Magi and bounded up its body, finishing with a stab to her face. Unfortunately she got too close and the creature grabbed her in one of her massive hands. I shot at the Ogre Magi, but only hit once, as I tried to avoid hitting Lem, who continued to struggle until she was unceremoniously thrown out the door and into the tree that Garrion had animated.

Garrion chanted a few words causing a greenish slime to cover his fist. He punched the Ogre Magi and the green slime transferred to her. It seemed to be sucking the life right out of her! Jelpair quicly made some adjustments to his crossbow launcher and fired bolts of energy. They unerringly hit their target. I fired off some more arrows and Jelpair launched more energy bolts and the creature finally collapsed. The slime consumed its body and then shriveled away.

Lem threw a grappling hook over to the vault entrance and deftly swung back to the ledge. Jelpair produced his healing wand again and treated the injured while I went to take a look at the Ogre Magi’s equipment. I found:

(2) Large Masterwork Composite Longbows
(2) Low level Amulets of the Mighty Fist
(2) Large Copper fish armbands

A memory flooded back to me when I saw the armband up close. The fish was an exact rendering of a crimson piranha-like fish called Maka-yika, which is also the name and symbol of a mercenary band of criminals out of Farshore, led by a Kava Bush Devil, who raped and pillaged across the island. I was part of a group supported by the local government of Farshore to hunt down and kill the band. We took out much of the group before they fled into the forest, but unfortunately the Kava Bush Devil got away.

The Lost Journals of Silas Velbur - Part 6
8-13 Zarantyr, 998

8 Zarantyr, 999 – The Adjunct Faculty entered Savith’s memorial, finding a series of traps involving water. At the lowest level, they found the key that Chivane had asked for guarded by an ancient stone construct, a Tiberolith!

9 Zarantyr, 999 – I returned to the Temple District with the Adjunct Faculty to secure the treaty between our two factions. With that in place, we returned to the [Artisan District]] I think tomorrow, I will take a contingent over to the Govornment District and do some research.

10 Zarantyr, 999 – The Adjunct Faculty headed over to the Residential District. With a fresh idea of where the vault was, they soon were crawling into the overgrown cleft. Within they fought many plant creatures including a plant-like dire lion, and some sort of non-aquatic anemone. Unfortunately, Benaiah was slain by the polyp, through a combination of acid burns, poison and finally being swallowed and dissolved in the things digestive acid. While his body was retrievable, his gear was mostly destroyed.

12 Zarantyr, 999 – With Reldig Fosget, another new recruit, the Adjunct Faculty headed over to the Farming District where they investigated the sixth vault. It’s entrance a sinkhole, leading into a submergedcavern system infested with Pirhana and fey creatures called Grey Nisps, they manage to fight off the guardians and find more of the focus crystals needed to open the gate in the First Vault.

12 Zarantyr, 999 – Tonight we were invited to dine with Rhuthazek, the Gorilla King. I attended with the Adjunct Faculty. I was shocked to see them using humans as slaves and even seats as the Charau-ka, gorillas, Girallons and other apes were treated as first-class. But, when in Usaro

Rhuthazek showed inteerst in our motives for being here in the lost city. He was convinced that he could easily take over the entire city with his army, and those that followed, but offered us a chance to ‘win’ the city from him. He proposed a series of tests. A Test of Strength, a Test of Storytelling and a Test of Combat.

While he described these tests, we were fed a series of unique foods most likely delicacies amongst the apes; fresh monkey brains, a bloody soup of eyeballs and wild onions, raw hippo steak with blood sweat sauce, pan-seared botfly larvae in honey and ice-chilled vegepygmy pulp seasoned with cinnamon and roasted coffee beans. This was all served with copious amounts of sour plantain wine. While I have eaten a large variety of fare from several different cultures, and was able to try most of the dishes, I could not consume the pulp of a sentient being. Others among us, Silus and others, looked a little green after consuming the meal, however it was not to deter them from the tests.

The Test of Strength involved breaking a bundle of human femurs. Garrion easily performed this task, although he was aided by judicious use of strength-boosting spells, and some encouragement from me.

The Test of Storytelling was left to Silas, aided by some charisma- and storytelling-bosting magicks, and my encouragement.

The Test of Combat was taken up by Reldig. However, even with the prowess-building majicks and my encouragement, he was no match for the Gorilla King, who left him alive, but unconsious, his body shattered.

Rhuthazek turned to us, and congratulated us on our win. True to his promise, he said he and his followers would be gone by morning. However, he warned us, stating “You may have won the rights to the city, but the jungle surrounds the city…and jungle eats all who do not belong. You do not belong, little coastlanders! When jungle has finished with you, Rhuthazek will add your bones to his throne!”

We carried the shattered body of Reldig back to camp, and helped those who were too sick to walk on their own. Tomorrow, after the apes have left, the Adjunct Faculty will enter the seventh vault to hopefully retrieve the last of the focusing crystals needed to open the gate.

The Lost Journals of Silas Velbur - Part 5
1-7 Zarantyr, 998

1 Zarantyr, 999 – Keegan and Kreighton finished enchanting the items the Adjunct Factulty requested. While they do, my team and I make an interesting discovery in the Farming District; The sunken ziggurat in the middle of the lake imprisons something the Ancient Olmans feared greatly. Perhaps we should ward the ziggurat until we can explore it further.

2 Zarantyr, 999 – The Adjunct Faculty returned to the Temple District to enter the vault where they encountered the Spectres. Moving into the first chamber, Lem points out an odd slot in the ceiling where she states a pendulum with a big sharp blade would swing down and cut people in half if activated. She jammed a stick in the mechanism to make sure that it doesn’t accidentally go off, and then marks off the trigger stones on the floor with her chalk.

Moving deeper, the group encountered three sarcophagi, the center filled with a red liquid. Ajax stepped up to look in it and was attacked by a hand thrusting out of the blood. A creature jumped out of the sarcophagus, a humanoid, devoid of skin, it’s musculature seeping blood, and sharp fangs jutting from it’s mouth.

Concentrating their fire on the Terkow, the group did a substantial about of damage and caused the creature to flee. Ajax took off after it, as the rest of the group cautioned him. However, the brash fighter ran off down the passage the creature ran down, following it out into another chamber. Seeing the creature running across the room, he followed, to be struck down by another two skinned creatures, Rawbones.

Under the onslaught of the two creatures, and with their front line fighter lying dead in a pool of gore, the Adjunct Faculty wisely retreated out of the vault.

3 Zarantyr, 999 – After resting and recruiting Benaiah , a stealthy Olman warrior, the Adjunct Faculty return to vault. At the first intersection, Morwynn notices a secret door which they opened. As they stood there arguing about whether they should go through the secret door, the Terkow and Rawbones assault the group. They manage to kill the two lesser undead, but the Terkow managed to critically injure Silus and drained Morwynn of vitality before running off into the jungle. As the group was triaging injuries, three undead Dire Tigers assaulted them out of the open secret door. Most of the group wisely fled, but Morwynn in her weakened state wandered into the maw of one of the abnormally fast zombie tigers. Her body was unable to be recovered at this time.

4 Zarantyr, 999 – We sat down with the Provisional Govornment today to discuss attacking the Govornment District. With four bridges into the central island, there are four routes in. The bridge from the Military District is the only one that is completely intact, with the one from the Residential District being the one in the most disrepair. That leaves the two bridges from the Merchant District.

We decided that the ground troops from the Provisional Govornment would approach from the Govornment District, the Ivory Cross would set up and move in from the northern Merchant District and establish their artillery on the bridge there, while the spellcasting forces of Morgrave University, some of whom have the ability to create magical bridges to span the crubled bridge sections, would attack from the southern Merchant District bridge.

The Adjunct Faculty would be our special forces. They would drop into the district under cover of the morning mist, alighting on top of the ziggurat on pteranodon wings. They would be tasked with securing the ziggurat, and then moving to the location we believe to be the headquarters of their cobra-headed yuan-ti leader; a domed buidling on the southeast edge of the island. Cutting off the head is they way to secure the island. All forces would build beachheads at the point where their bridges met, and from there, they would converge on the ziggurat.

5 Zarantyr, 999 – The attack went well today. While the snake-men were not surprised and gave up quite a fight. Unfortunately, the leader of the yuan-ti, actually a Rakshasa, escaped.

6 Zarantyr, 999 – With the central island mostly secured, I tasked some of the faculty with assisting the Provisional Govornment in routing out the remaining yuan-ti in the Govornment District. With the district still unsecured, I returned to the Artisan District with Kreighton, Erin, Keegan and the remaining faculty to continue our research.

The Adjunct Faculty turns their attention to the rocks at the western edge of the island, near the northernmost bridge to the Merchant District. Benaiah moved out ahead of the group, climbing down the rocks, but then suddenly disappeared. Taking action, Silus and Garrion, another new recruit, flew out over the water to see a Giant Flytrap with Benaiah‘s cloak hanging out of one of it’s traps. With a combination of magic and artillery from Krylykm the plant soon lies dead.

Moving deeper into the vault they encounter a mud filled tunnel inhabited by several Ooze Mephits. They manage to cause the mephits to retreat, and using the folding boat purchased from another member of the tribe, they punt deeper into the muck-filled vault.

Entering a octagonal chamber with a high vaulted ceiling, they spy another two mephits near the ceiling. Suddenly a large humanoid figure composed entirely of mud, rises from the ooze beneath the boat, and a stone wall grows out of the muck, closing off the exit. A fight ensues and the Shaitan is forced to retreat.

Deeper in the vault, they find the Argent Font; the artifact which enables them to break free of the grip of the paranoia induced by the Midnight Spores. As they are attempting to load the font into the boat, they are attacked by an elder Mud Elemental, which they vanquish. In a pit under the mod they discover some of the crystals needed to re-open the gate in the first vault.

7 Zarantyr, 999 – In the morning, the Adjunct Faculty teleports out of the vault and back to the Artisan District. For the better part of the day, the group rests and replentishes their supplies.

In the evening, after things have cooled off, they head over to the Temple District to speak with Chivane and Lirith. On the way they are attacked by 5 [[Jungle Mantis]es and several swarms of venomous snake. Meeting with House Thurrani, they make an alliance to support each other. As part of the alliance, Chivane would like a key that she believes may be located within Savith’s Memorial in the Artisan District.

With the alliance discussed, the Adjunct Faculty returns to the Artisan District.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.