Morley the Morlock

Description:
Morley      CR 7
XP 3,200
Morlock rogue 5 (Pathfinder RPG Bestiary 209)
N Medium monstrous humanoid
Init +10; Senses darkvision 120 ft., scent; Perception +11
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Defense
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AC 20, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 dodge, 
+1 natural)
hp 65 (8 HD; 5d8+3d10+21)
Fort +4, Ref +13, Will +5
Defensive Abilities evasion, trap sense +1, uncanny dodge; 
Immune disease, poison
Weaknesses light blindness
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Offense
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Speed 40 ft. (30 ft. in armor), climb 30 ft.
Melee +1 light mace +13/+8 (1d6+4) or
   bite +7 (1d4+1)
Ranged javelin +12 (1d6+3)
Special Attacks sneak attack +4d6 plus 4 bleed
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Statistics
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Str 17, Dex 23, Con 14, Int 7, Wis 12, Cha 10
Base Atk +6; CMB +9; CMD 28
Feats Alertness, Defensive Combat Training, Dodge, Improved 
Initiative, Weapon Finesse
Skills Acrobatics +19, Bluff +8, Climb +23, Escape Artist +9, 
Intimidate +6, Perception +11, Sense Motive +7, Sleight of 
Hand +7, Stealth +11 (+15 in caverns), Survival +7, Use Magic 
Device +4; Racial  Modifiers +8 Acrobatics, +8 Climb
Languages Undercommon
SQ +4 stealth in caverns, expert climber, leap attack, rogue 
talents (bleeding attack +4, finesse rogue), swarming, 
trapfinding +2 
Combat Gear oil of keen edge, potion of aid, potion of barkskin 
+2, potion of blur, potion of cure moderate wounds, potion of
 jump, potion of owl's wisdom, caltrops; Other Gear +1 chain 
shirt, +1 light mace, javelin (5), backpack, bedroll, belt pouch, 
chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), 
mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), 
trail rations (5), waterskin, 170 gp
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Special Abilities
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+4 Stealth in Caverns You gain a +4 racial bonus to stealth checks 
while in caverns.
Bleeding Attack +4 (Ex) Sneak attacks also deal 4 bleed damage/round.
Climbing (30 feet) You have a Climb speed.
Darkvision (120 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Climber (Ex) Climb across ceilings
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Leap Attack (Ex) Make an attack at any point during a jump.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long 
as remain in it.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swarming (Ex) Can share a square with another with swarming, if both 
att the same foe, 
he is flanked.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Bio:

Morley the Morlock

Serpent Skull TatteredKing